King Arthur's Legend of the Round Table
Benoic Berserker School
The great majority of Picts that make up the Northern armies practice an the art of a full frontal assault, if for no other reason than that most Picts believe other fighting styles are too conservative and reserved. A true warrior has no fear of death, and as such the Techniques imparted by their teachers embrace absolute, unwavering commitment to battle. Although this leaves the warrior vulnerable to an opponent’s attacks, the philosophy behind the Techniques is that an opponent who has been defeated has no opportunity to retaliate. It is for this reason that the Picts North of the wall are so feared on the battlefield: how can one defeat an enemy who does not care if he lives or dies, so long as you are defeated first?
Benoic was conqured long before the life of Uther Pendragon, and have recently converted to Christianity. With the adoption of Christianity, the nobles of Benoic have began looking past the wall, taking great influence from the kingdoms of the south. The Benoice Berserker Techniques carries on the traditions of their Pictish culture, while adapting the modern intricacies of modern warfare practiced in the civilized christian regions to the south. The school focuses heavily upon the Full Attack Stance, which makes them heavy-hitting opponents who have to position themselves carefully in order to prevent an opponent from exploiting their lower Armor TN. As a secondary focus, the Berserker can generate Fear effects that can further destabilize opponents and make them easier targets for himself and allies.
BENOIC BERSERKER SCHOOL [KNIGHT]
- Benefit: +1 Strength
- Skills: Battle, Spear(Great Spear) 2, Sword, Grapple, Any One Combat Skill
- Honor: 6.5
- Outfit: Light Armor, Sturdy Clothing, Great Spear, Sword, Javelin or Polearm, Traveling Pack, 5 Gold
RANK 1: THE BERSERKER’S ROAR
Warriors of the Benoic Berserker School respect the kingdom’s south of the wall for their leadership skills, but they know that a furious attack often simply overwhelms an enemy. You add your Honor Rank and Passion Order to all damage rolls, to a maximum of ten. Whenever you assume the Full Attack Stance, you may move an additional 5 feet per Turn in addition to the bonus you receive from the Stance. (This does not allow you to move farther than your maximum move per Turn.)
RANK 2: NORTHERN FURY
The target of a Northern fury has little hope of victory. When you assume the Full Attack Stance, choose an opponent within 30’. If you successfully hit him this Turn, the target is frozen with fear and cannot take Move Actions to move from his current position. During the Reactions Stage, an affected opponent may attempt a Willpower roll against a TN equal to the amount of damage dealt from your latest attack to negate the effects of this Technique (the opponent does not suffer penalties from his Wound Rank for this roll). If he fails, the effects of this Technique end during the next Reactions Stage(the second after he was struck). Enemies who are immune to Fear cannot be affected by this Technique.
RANK 3: THE BERSERKER’S CHARGE
When a Berserker strikes, he grants the gift of final rest to all who stand against him. You may make melee attacks as a Simple Action instead of a Complex Action.
RANK 4: NORTHERN COURAGE
Death means nothing in the face of the loss of respect from your peers, and no Northerner will yield while he yet draws breath. You ignore TN penalties from Wound Levels equal to the higher of your Passion Order or your Honor Rank, or twice that Rank while in the Full Attack Stance.
RANK 5: THE BERSERKER’S VICTORY
The death of an opponent is the only measure of victory for a Berserker. Once per encounter after you roll damage for an attack, you may spend a Passion Point as a Free Action to activate this Technique. You rend the opponent, ripping open his wounds and dealing grievous injury to him. All of the dice you chose to keep explode, re-rolling and adding the result to your damage total.